Self-initiated concept · UX/UI
Satispay redesign concept
A deliberately small exercise, and kept here as one: a concept redesign of the Satispay home screen around the two things people open the app to do. Pencil, then one interface pass, with no research behind it, and it is labelled that way.
- Type
- Self-initiated concept, not a client project
- Scope
- Hand wireframe, one interface pass
- Research
- None. This is a visual and structural exercise
- Tools
- Paper, Sketch
What this is
Satispay is the free app for paying in shops, sending money to friends, paying for services and saving. I use it, and I sketched a concept for its home screen.
I am keeping this on the site because the wireframe is worth showing, but I want to be precise about what it is not: there is no research here, no brief, and no validation. It is a structural opinion, drawn twice.
Read it as an exercise
The rest of the work on this site starts from an audit or a brief. This one starts from my own habits as a user, which is the weakest possible foundation for a design argument, so treat the screens as craft samples rather than as a case study.
The process, and what was real
Empathise
Partly delivered- Own use of the app as a customer
- Any form of user research (proposed)
Define
Partly delivered- Working assumption: balance, send, shops
- Evidence for that assumption (proposed)
Ideate
Delivered- Home screen structure
Prototype
Delivered- Hand wireframe
- Interface pass
Test
Method proposed- Any validation at all (proposed)
Wireframe and interface
Delivered
The structure puts the available balance at the top as a single large number, then “send money to” as a row of recent contacts with an explicit add-new, then nearby shops as a scannable list, with services, payments and invite in a bottom bar.
The one idea I would still argue for: the balance is the answer to the question people actually open the app with, so it gets the largest type on the screen and nothing competes with it.